The Shroudbreaker (Quest)

From Sea of Thieves Wiki
Jump to: navigation, search

This article contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Read at your own risk!
Disambig.png This article is about the Tall Tale. For other pages of the same name, see The Shroudbreaker (Disambiguation).
The Shroudbreaker
The Shroudbreaker quest.png
Issuer Mysterious Stranger
Story arc Shores of Gold
Part 1/9
Reward 8000 Gold.png
Tale chronology
← Previous    Next →  
The Cursed Rogue


Tale Book icon.png
A Mysterious Stranger speaks of an ancient relic with the power to reach a lost island...

The Shroudbreaker is the first Tall Tale in the Shores of Gold Arc. The Tale Book can be voted for on the table next to the Mysterious Stranger in the Tavern of any Outpost. When players progress through Tall Tales, they will unlock Checkpoints. If they wish to continue the Tall Tale at a later time, they can vote on any acquired Checkpoints at the Voyage Table.

The details on the location of the Tale Book, related Commendations and unlockable Cosmetics are all presented in the Tall Tales Reputation Menu.

The reward for completing The Shroudbreaker is 8000 Gold.png.

This Tall Tale must be first completed in order to access the second Tall Tale, The Cursed Rogue.

Summary[edit | edit source]

The Shroudbreaker Tall Tale takes players across The Ancient Isles to find what happened to the Pirate Lord's Ship Magpie’s Wing and whether it still has clues to the location of The legendary artefact Shroudbreaker. The Tall Tale starts and ends with the Mysterious Stranger at any Tavern.

Walkthrough[edit | edit source]

For a full, step by step walkthrough of the Tall Tale, visit The Shroudbreaker Walkthrough Page!

The Opening[edit | edit source]

The Tale Book can be found and voted on in any Tavern.

Pirates have heard of the legend of the Shores of Gold and are tasked with approaching the Mysterious Stranger for a passage.

MYSTERIOUS STRANGER

One moment. You'd do well to heed my warning, for this is no ordinary voyage you're contemplating!
Few pirates have even heard of the Shores of Gold, let alone seen them with their own eyes.
They say it's an island riddled with untold riches, ancient secrets, hidden tombs, and deadly traps.
But you won't find it on any map, for it was swallowed up by the mists of the Devil's Shroud.
This book is the journal of the Pirate Lord himself.
It tells of his first ship, the Magpie's Wing and the journey he took to find the mythical Shroudbreaker-
The only way to part the fog and reach the Shores of Gold!
If you dare to follow in the footsteps of the greatest pirate who ever lived, then take the journal and use it to find the wreck of the Magpie's Wing.
It holds clues to the Shroudbreaker's whereabouts.
Bring it to me, and I'll set you on your way to the Shores of Gold.
But don't be fooled. Only the bravest, strongest pirates will be able to make it back alive…
I wish you luck. You're going to need it.
Heh heh heh...

The Tale Book[edit | edit source]

Once the Crew has voted on the Tall Tale and listened to the Mysterious Stranger, they are given The Journal of the Pirate Lord Tale Book, which they can find and take out in the Map Radial Menu. Any Tale Book can be viewed with the Primary Use button (Left Mouse Button/Right Trigger). Once taking a closer look at the Tale Book, it's pages can be turned with the Q and E keys on a Keyboard and the Left and Right buttons on a Controller.

The first pages of the Journal of the Pirate Lord are always the same:

The Ending[edit | edit source]

The following Dialogue is played out after returning to the Mysterious Stranger:

CLICK FOR FINAL DIALOGUE

MYSTERIOUS STRANGER

Great Ramsey's Ghost! I heard all the stories, but to actually hold the Shroudbreaker in my hands… I never thought I would see the day.
Something's wrong...
There should be four jewels set in the base that grant the Shroudbreaker its power, but they've been removed.
Without them, you won't last five minutes in that fog.
Now let me think...I did hear tell that Captain Briggsy made it to the Shores of Gold.
If that's true, she might know the whereabouts of these missing stones. Not that she'd ever say.
Sometimes, even the best pirates fall victim to their greed or hatred, and it changes them.
Strips the flesh from their bones. Gives 'em power, but twisted 'em up inside. Briggsy is one such abomination.
People call them Skeleton Lords and most pirates flee at their approach.
Not even the Order of Souls dares challenge them, and rightfully so, but you… you are going to have to hunt one down.
I have eyes and ears across the Sea of Thieves, if you gather any of the missing pieces, I'll see they're restored to the Shroudbreaker on your behalf.
For now, head to Plunder Outpost and speak with Madame Olivia about Briggsy's whereabouts.
Remember, Skeleton Lords are NOT to be taken lightly.

Mercia's Journals[edit | edit source]

Looking at the Commendations of the Tall Tale, you may have noticed one of them requiring the Crew to find all of Mercia's Journals. These five Journals can only be found and read when the Tall Tale is active and they are only present for the Crew who is doing the Tall Tale. These Journals are hidden around The Ancient Isles Region retelling the accounts of Mercia and her own search for the Shroudbreaker Artefact. Each of the Journals hints towards the location of the next journal.

The locations and the contents of the five Journals are presented below. Click Expand under any Journal to see an image of its exact location.

CLICK FOR JOURNALS

What is the Devil's Shroud?[edit | edit source]

Found on Uncharted Island (N-13) stashed between three rocks on the beach. It mentions Ancient Spire Outpost.

Dialogue icon.png

Finally, a balmy day, and a chance to document my research before it all spills out of my head and overboard.
Ramsey has been thinking again, and that usually means I'm the one due for a headache. He called for me late last night...
"Mercia. How might we stay safe in the Devil's Shroud?" I just stared at him. We all know how dangerous that fog is.
It surrounds the Sea of Thieves, but it ebbs and flows. Sometimes it swallows whole islands for months or even years at a time.
Sail into that mist, and you'll start to choke. The deck beneath your feet will splinter. The Shroud feasts on ships and sailors alike.
Being me of course, I told Ramsey I'd find a way. I've left my notes tucked away at Ancient Spire. I'll see what I can learn...

Mercia Journal 01.png

An Ancient Clue?[edit | edit source]

Found in a cave atop the Ancient Spire Outpost, this Journal mentions Devil's Ridge.

Dialogue icon.png

Did you ever walk into a room thinking about something so hard, you couldn't see it right in front of you? The truth is like that, sometimes.
While filling my tankard below deck, I happened to glance down at the map table. Ancient Spire. In the Ancient Isles. The truth...
I've asked to set course for Devil's Ridge, nearby. If I'm right, the key to breaching the Shroud has been in front of me all along.
We like to think of ourselves as being the first to find a way of reaching the Sea of Thieves, but that isn't the truth. Not one bit...

Mercia Journal 02.png

Comings and Goings[edit | edit source]

In a camp by the Northern Cannon on Devil's Ridge, this Journal mentions Thieves' Haven.

Dialogue icon.png

The First Ones. The Lost Tribes. The Ancients. Whatever you call them, they lived here, in what we now know as the Sea of Thieves.
Signs of their civilisation can be found all over the place, even on islands that were once claimed by the Devil's Shroud.
They built temples, altars -- places that were important to them. They couldn't simply pack up and leave when the fog drew in...
I'll need to cross-reference some of my oldest notes, stashed away back at Thieves' Haven. Our first hideout! How nostalgic.

Mercia Journal 03.png

The Shroud Breaker[edit | edit source]

Inside an overgrown shack in the middle of Thieves' Haven, this Journal mentions Plunder Outpost.

Dialogue icon.png

It exists! Proof lies in some of the most obscure places (Ramsey won't let me write down where) but the relic's real enough.
As near as I can tell, they used the artefact like a beacon to protect their homes and places of worship from the Shroud's effects.
At other times, it was taken to a vault to recover its powers. When I told Ramsey, he replied "Ah, so it's a shroud breaker, then!"
All of this seems to have inspired him. We're making for Plunder Outpost on Ramsey's orders, to see a man about a map...

Mercia Journal 04.png

The Shores of Gold?[edit | edit source]

Placed by a Campfire on Plunder Outpost.

Dialogue icon.png

Well. This escalated quickly. Ramsey remembered the drunken ramblings of some old salt who'd sailed too close to the Devil's Shroud.
The old man claimed he'd glimpsed a glittering island... One where the very ground was made of gems and precious metals.
It sounds impossible, but as Ramsey likes to say, that's just another way of describing something we haven't seen yet.
At first light, we'll be setting out to find that Shroudbreaker. If these Shores of Gold are real, it's the only way we'll reach them.
I should get to my bunk and try for sleep. From now on, Ramsey's voyage journal can tell our story...

Mercia Journal 05.png

Commendations and Rewards[edit | edit source]

The Shroudbreaker (Quest)
Name Requirement Reward
The Lost Voyage Discover Magpie's Wing Ship Log
Vault of the Ancients Discover the Ancient Vault
The Key to Adventure Find the Shroudbreaker Artefact
The Shroudbreaker Complete 'The Shroudbreaker' Pirate Lord Hat
Mercia's Lost Memories Discover all of Mercia's Journals
Footsteps of the Pirate Lord Complete the Tall Tale 5 times
A Sunken Legacy Complete all commendations for 'The Shroudbreaker' Tall Tale Magpie's Wing Cannons

Bugs[edit | edit source]

  • The Totem Vault on Crook's Hollow has been noted to not update different parts of the puzzle and locking players out of the Tall Tale.

Patch History[edit | edit source]

Click here for Patch History
2.0.15
  • Beginning this Tall Tale during a new player’s Onboarding should no longer cause the Mysterious Stranger’s dialogue to overlap.
  • The Ancient Vault altar will continue to show dig site locations even if the player migrates beforehand.
  • The Ancient Vault altar will continue to show dig site locations even if players leave the Vault area and return.
2.0.5
  • Tall Tales ‘Shroudbreaker’ New Puzzles – The Shroudbreaker Tall Tale has had a range of new Vault Puzzle variants added to provide a varied experience each playthrough.
2.0.4
  • Puzzle Vault VFX now correctly reset after failing a Vault.
  • Puzzle Vault braziers can no longer be relit with a lantern once they have been extinguished by rising water inside an active Vault.
  • Players should no longer find duplicated Vault medallions if their crew migrates servers while in the process of collecting the medallions for the Vault.
2.0.2
  • Players who migrate servers after having retrieved the Shroudbreaker artefact in the first Tale will now be able to correctly hand in and complete the Tale.
  • Resolved numerous cases where spawned quest items were cleaned up after an extended period of time prior to players reaching them, triggering a ‘Tale Failed’ state.
  • Resolved an issue preventing the display of water splash VFX from falling water in puzzle vaults.
2.0.1
  • Ambush skeletons should no longer spawn on top of each other.
2.0 Anniversary Update
  • Starting Your First Tale – Begin your adventure by visiting the Mysterious Stranger at any Outpost tavern. Beside the Stranger you’ll find a quest book which you can vote on with your crew to begin the Tall Tale.