The Cursed Rogue Walkthrough
This article contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Read at your own risk!
This is a detailed walkthrough of the The Cursed Rouge quest. The Cursed Rogue page describes the quest without spoilers.
The Tale Book[edit | edit source]
Once the Crew has voted on the Tall Tale and listened to the Madame Olivia, they are given the "Chronicle of Forgotten Lives" Tale Book, which they can find and take out in the
Map Radial menu. Any Tale Book can be viewed with the
Primary Use button (Left Mouse Button/Right Trigger). Once taking a closer look at the Tale Book, it's pages can be turned with the
E keys on a Keyboard and the
Right buttons on a Controller.
The first pages of the Tall Tale book are always the same:
Opening[edit | edit source]
Begin by talking to Madame Olivia at Plunder Outpost. After some thought she decides to help you locate the ill fated Skeleton Lord, Captain Briggsy. She will give you a Tall Tale book with some pages to get you started on this next phase of your Journey.
If you are seeking all of the commendations, you will need to grab the Bounty Hunter's Journals. Unlike other Tall Tales, the journals here are not necessarily located along your path from objective to objective. Luckily they are mostly located in the south west so they are easy to gather up. It is recommended that you collect them before you get the key and the chest or after you have turned them in. This way you can collect them without lugging around quest items that can be lost or stolen.
The Tall Tale book details the memories of Blackheart Bill and Captain Marrow, two skeletons in Briggsy's horde that hid the Skeleton Chest containing her artifacts and the Skeleton Key to open it. Each are guarded by Skeleton Captains. You can choose to go after the key or the chest first.
Skeleton Key[edit | edit source]
The first few pages of the Tall Tale book are are always the same. The section titled "The memories of Captain Marrow" will depict a location in the Ancient Isles where you can find the key. You will need to fight a Captain Avery and a few additional skeletons so get some health items and head to of the locations as indicated below. The key will drop where the captain dies.
|Shark Bait Cove|
SKELETON KEY GUARDS
Skeleton Chest[edit | edit source]
The section titled "The memories of Blackheart Bill" in the Tall Tale book will depict a location in the Ancient Isles where you can find the chest. You will be fighting Captain Blake and a few minions again so bring some health items and head to one of the locations as indicated below. You will need to dig up the chest where the captain and crew were sitting before you so rudely interrupted their conversation.
SKELETON CHEST GUARDS
Enchanted Compass[edit | edit source]
The chest contains a Star Map and a Broken Spyglass, both must be presented to Madame Olivia for her to trans-mutate. After witnessing the true power of the order of souls, you will need to pick up the Enchanted Compass from the table.
Gallery[edit | edit source]
Hunting the Cursed Rogue[edit | edit source]
The Enchanted Compass will point towards Captain Briggsy. She can be found on Cannon Cove, Discovery Ridge, Kraken's Fall, Lone Cove, Mermaid's Hideaway, Shipwreck Bay, The Crooked Masts or Wanderer's Refuge.
Briggsy summons skeleton reinforcements, vanishes to re-position, and charges up a powerful pulse attack. She rarely engages in combat, leaving her skeleton minions to overwhelm her enemy. In larger crews, is recommended to dedicate one member to eliminate the ranged skeletons, and another to group the skeletons away from Briggsy. She eats bananas to heal, a good strategy would be to lure her in front of the ship's cannons for heavy artillery. Firebombs can make quick work of the minions and also deal damage to Briggsy. Also sniping from the deck of the ship works well if you do not have enough cannon balls.
Don't forget to grab Briggsy's Skull before leaving the island.
Gallery[edit | edit source]
Conclusion[edit | edit source]
Gallery[edit | edit source]
Bounty Hunter's Journals[edit | edit source]
Looking at the Commendations of the Tall Tale, you may have noticed one of them requiring the Crew to find all of The Bounty Hunter's Journals. These five Journals can only be found and read when the Tall Tale is active and they are only present for the Crew who is doing the Tall Tale. These Journals are hidden around The Ancient Isles Region. Each of the Journals hints towards the location of the next journal.
The locations and the contents of the five Journals are presented below. Click Expand under any Journal to see an image of its exact location.
CLICK FOR JOURNALS
A New Prey[edit | edit source]
(South Tunnel, Shark Bait Cove)
Three flagons of brandy and a fine meal claimed the last of my coin. Fortunately, I already have a new bounty in my sights.
The simpering woman in her tent at first refused to hand the wretched paper over. "Too dangerous", she said. What rot!
I might well have turned my blade upon her but for my cardinal rule: I never kill for free. The paper is mine now, regardless.
And who is this Briggsy? A capering child, it seems; a pirate more concerned with showing off than amassing any great fortune.
She is known to make camp at Discovery Ridge. Doubtless I shall catch her there at play. We'll see how long her humour lasts.
Surrounded By Fools[edit | edit source]
(Northeast rowboat wreckage. Discovery Ridge)
If there's one thing pirates love more than their rum bottles, it's making up ridiculous names for their pitiful fights of fancy.
They insisted that Briggsy, my quarry, has been transformed into a 'Skeleton Lord' with others at her beck and call.
Did they really expect to scare me with this revelation? Whether or not they can walk and talk, bones can be broken just the same.
It makes me all the more eager to hunt the rat down and put her in her place. Perhaps we'll finally meet at Kraken’s Fall…
At last, a clue![edit | edit source]
(Southeast skull pile, Kraken's Fall)
I reached another of Briggsy's nests to find it empty, or so I thought at first. That was when I heard the cries for help.
His shouting led me to a scrawny little man, whose head fell some way short of my shoulder, mewling from inside a barrel.
Having climbed inside when Briggsy and her crew arrived, he had spent the night cowering in his keg, only to find the lid stuck fast.
I released him in exchanged for what little coin he had, and he was only too happy to reveal Briggsy's heading: Wanderer's Refuge.
Closing In[edit | edit source]
(Stuck in a wall, Hilltop ruins, Wanderer's Refuge)
Too late once again, but by a matter of minutes. The ashes of her campfire were still smouldering, her prints fresh.
If the wind remains fair, I'll make it to Crook's Hollow in time to introduce myself, and we'll see how brave Briggsy really is.
Her crew deserve no such consideration. I'll smash them before they even know I'm there. A 'fair fight' for hunter and prey.
Her smart-mouthed skull will fetch a handsome price — that is, if I don't decide to keep it as a trophy for myself instead…
Defeated?![edit | edit source]
(Cave across the docks, Crook's Hollow)
To think when I began my hunt at Sharkbait Cove that it would end this way! Beaten and humiliated, my weapons tossed aside.
I struggled and spat as her bony fingers knotted my repos together, binding me. Each threat I uttered only made her laugh harder.
And yet… She was glorious! I cannot deny it. With every shot she dodged, each blow parried, I realised I had finally met my match.
I refuse to board the ferry. I cannot bear to return in shame — to see the faces of those who know me twisted into mocking sneers.
Death it is, then. A new kind of journey, and perhaps new bounties? Maybe the Reaper himself needs an apprentice…