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Type Weather

A Storm is one of the different weather effects in Sea of Thieves. Sailing through Storms is a challenge for even the most experienced crews and should not be taken lightly.

Mechanics[edit | edit source]

There is always a large storm cloud present in every server that can easily be seen from afar due to the presence of dark clouds, rainfall and flashes of lightning. The lightning also produces thunder that can be heard from afar. The edge of a storm is a light storm, the center of a storm is a heavy storm.

Movement[edit | edit source]

Every storm cloud always moves in a straight line. Contrary to popular belief, Storms move independent from the direction of the Wind. Storms only move within the original three regions of The Sea of Thieves: The Wilds, The Ancient Isles and The Shores of Plenty. This means that Storms do not move into The Devil's Roar. Once the Storm hits the edge of the map at the Devil's Shroud or Devil's Roar, it will bounce to a randomly chosen direction until it hits the edge of the map again, not unlike old Windows or DVD player screensavers. Storms can move to any square in the three main Regions.

Light Storm[edit | edit source]

Approaching the edge of a Storm Cloud, you will move into a light storm, indicated by light rain that slowly starts filling up your ship with rainwater. The storm cloud will also darken the surroundings.

Heavy Storm[edit | edit source]

This is where the Storm is at its most intense, indicated by a pitch black cloud above the player. Once a Ship enters a heavy storm, the Bell will start ringing uncontrollably in the wind, and both the Player's and Ship's Compass will start spinning around wildly. In addition, the Wheel of the ship will start pulling towards one side or another, requiring someone to keep it steady when sailing. Due to the spin of the wheel, an un-anchored ship in a Storm will spin around. Rainwater will start filling the Ship at a faster rate at this point.

Stormfish can only be caught in range of a heavy storm, using the ringing bell as an indicator for this can be helpful.

Sailing in heavy storms can be dangerous as the strong waves will cause holes in the hull of the ship. Strong waves also deal damage to any Rowboats in the waters. The shorelines of Islands, and the vicinity of Shipwrecks and Seaposts in Heavy Storms have calmer waters and do not cause damage to a ship's hull, making islands within storms ideal for fishing up Stormfish.

Lightning[edit | edit source]

Inside Heavy Storms, Lightning Bolts strike down from the sky followed by roaring thunder. Any Player hit by a Lightning Bolt takes around 20% of their health in damage. However, if a player equips a Cutlass, they will attract lightning more often and take around 70% of their health in damage from a single bolt.

Lightning can strike through the hull of a ship, meaning that a player swimming under a ship or inside it can still get hit by a Bolt. Additionally, lightning will blow up any Gunpowder Barrels it comes in contact with. Therefore, one needs to be very careful of sailing through a storm with a Stronghold Gunpowder Barrel stored on a Ship, as when hit by Lightning, it will immediately sink the ship. Lightning Bolts can kill Skeletons and any Animals

Dying to a Lightning Bolt allows a Player to get the white Flame of Fate for their Lantern at the Ferry of the Damned.

Lightning can also start Fires, however most of the time, the rainwater of the Storm will extinguish the fires before they can spread.

Trivia[edit | edit source]

  • The storm seems to follow the same path across servers.
  • Lightning bolts have a physical in-game model, meaning that they can be Harpooned.
  • Admiral Set Belts item description states: "The large buckle reflects your stature, but also increases the chance of being struck by lightning." However, there is no evidence of that being true.
  • Every now and then, lightning hits the central peak of the Sea Dogs Tavern. Some players believe that this signals Players joining a session, but so far, no tests have proven this to be true.