Sailing is accomplished by boarding a Ship and adjusting its various components. Sailing primarily requires adjusting Sail length and angle, adjusting the steering wheel (Helm) direction, and raising and lowering the Anchor.
Sails[edit | edit source]
Two controls are available to adjust sails: Length and Angle. Each control is located at the ship's edge adjacent to that sail. There are two of each control per sail, one on each side of the ship, so that up to two people can work together to adjust a particular aspect faster.
- Length determines how much wind will be used, meaning how fast the ship will go. The more a sail is lowered, the more wind it can scoop up and use to move the ship.
- Angle is used to make sure the sail scoops up wind as efficiently as possible. Sails should be angled so that the wind blows directly into them. Wind direction can be determined by looking up at the white wind streaks traveling over your ship. When the sail angle arrives at its optimal position, a sail flap sound can be heard, along with a short upbeat musical cue.
Helm[edit | edit source]
The ship's Helm or Wheel determines its sailing direction. Its gold-trimmed handle offers a clue to the ship's rudder position, and points directly upward and makes a sound when the rudder is pointing straight ahead.
- On a Sloop, the wheel can only make a single complete revolution in either direction. When the wheel can be turned in either direction and its gold-trimmed handle is pointing directly upward, the ship's rudder is straight, and the ship will sail straight ahead.
- On a Brigantine, the wheel can make one and a half turns in either direction, midway between the sloop and the galleon.
- On a Galleon, the wheel can make two full revolutions in either direction.
- A small sound is emitted when the gold-trimmed handle passes by the middle position which can be especially helpful on the Galleon.
Anchor[edit | edit source]
The Anchor can be used to keep the ship stopped at a particular spot, or with some skill it can be used to perform a sharp turn. Raising the anchor takes more time, and can be sped up via multiple crew members working together. Interact with the Anchor crank and walk forward to help raise the anchor.
Lowering the anchor requires only one person holding the interact button for one second.
Catching the anchor allows it to keep sailing but better at docks for this simply have your teammate (or you raise them first if alone and then angle) raise the sails and your team go to the docks with it this gets you a good angle and then you can drop the anchor on choice and get a good dock.
Tips[edit | edit source]
- Lowering the Anchor and raising the Sails will usually each cause the same effect, keeping the ship in a stationary position. Lowering the Anchor will stop the ship more quickly, while avoiding use of the Anchor can speed up getaways, as then it will not need to be raised before setting sail again.
- Switching off all the Lanterns on your ship can make it harder to spot by other ships who might be looking to attack or hijack your collected items.
- Using a Spyglass or the scoped Eye of Reach will also cause flashes of light that can be seen from a distance and reveal your ship's position to other ships.
- Sometimes your ship can be blocked by obstacles (land, wooden pontoon, rocks), to enable you to extract it without damages, follow those steps :
- Raise the Sails
- Set a direction by turning the Helm (left or right)
- Raise the Anchor
- Now your ship should start to turn. When you have sufficient margin to leave, lower the Sails to start moving