|Location||Old Sailor’s Isle|
|“||Learn the ropes on your first adventure, the passage to the Sea of Thieves.|
Mechanics[edit | edit source]
The main difference is that this Tall Tale is a Solo adventure and cannot be voted on. Instead, Players are tasked with completing this Voyage after creating their Pirate in the Infinite Pirate Generator and before setting sail to the Sea of Thieves. The Maiden Voyage can always be replayed from the Main Menu, where there is a designated button for the Voyage in the bottom-right corner.
The Maiden Voyage[edit | edit source]
The Voyage[edit | edit source]
Players are introduced to Eating Food, fighting with Weapons, using Equipment items and a Treasure Map to dig up an Old Sailor’s Chest, maintaining a Sloop’s Mast, Repairs, Sails, Anchor and Wheel and shooting Cannons.
Pirate Lord Dialogue[edit | edit source]
Other Interactions[edit | edit source]
Cooking and Fishing[edit | edit source]
In addition to the base mechanics, Old Sailor’s Isle is hiding the introduction to a couple of additional mechanics, hinted at in the Maiden Voyage Commendations, hidden in the Tall Tales section of the Reputation Menu.
Curious players can learn the Cooking of food, by either killing any of the Island’s Chicken for Meat, or catching some Fish with a Fishing Rod (which by itself is introduced when taking out the Fishing Rod Item) and putting these Food items on a Campfire. There are two Campfires on Old Sailor’s Isle, one right by where the Player spawns near the Pirate Lord, and another hidden inside a Cave.
Cannon Fire[edit | edit source]
Players are taught how to use the Cannons once they are aboard their Sloop, however attentive players will find an additional Cannon on the shipwreck of the Magpie’s Fortune with a handful of Cannonballs in the Cannonball Barrel below. Here, players are taught that they can not only shoot Cannonballs out of Cannons, but also themselves!
The Rowboat Cave[edit | edit source]
At the Island with the tallest Peak, players will find a closed off door with a Lever to open it. This will lead players to a hidden Cave with an additional Campfire and two steps of interactable objects to reveal the Cave’s final secret. The Player will need to drop a drawbridge by using a Capstan and then use a Pulley to lift another wooden door. This will lead players to a lonely Rowboat with a complete tutorial on how to use these small vessels.
Secrets[edit | edit source]
Despite being a Tutorial Island, Old Sailor’s Isle has quite a few secrets hidden away, which are all hinted at in the Maiden Voyage Commendations. The most notable Secret is the Rowboat Cave described above, however there are still a few hidden valuables on the Island. Upon careful searching, players can find up to 10 Journals hidden away on Old Sailor’s Isle, which are all documented with their locations at the Journal subsection below.
The ultimate hidden secret of Old Sailor’s Isle, is the Pirate Lord’s Hideout below the Magpie’s Fortune. A more attentive player can find that there is a locked hatch below the massive shipwreck, seemly requiring a key.
Journals[edit | edit source]
There are 10 Journals written by the Pirate Lord that are hidden on Old Sailor’s Isle during the Maiden Voyage. All 10 of these Journals have to be found and read for A Storied Crossing Commendation. The Journal transcriptions are presented below, with the Expand button showing the exact locations of each Journal.
CLICK FOR JOURNALS
Regarding Merfolk[edit | edit source]
Inside the small Shipwreck on the North-Western side of the Island.
A new landmark! This stricken ship certainly wasn't here during my last visit.
There's no sign of her crew, so perhaps they fell overboard and met their end.
Things are very different on the Sea of Thieves — thanks in no small part to my own adventures, I must confess.
We have an… arrangement… with the merfolk who live deep under the waves. Should any pirate become lost at sea, stranded, they'll help them back to their ship.
If you should find yourself flung overboard, traveller, look for the merfolk's beacon before the sharks get your scent. You'll be glad you did!
The Sea of the Damned[edit | edit source]
In a cave behind a Waterfall, right by the Campfire.
Not all my journeys to this island are happy ones. Today I stumbled onto this poor soul, map still in their hands. To think, they were so close…
No matter how swiftly we sail or how sharp our aim, it is only a matter of time before the Reaper's hand clamps down upon our shoulder.
I am fortunate to have had a friend with wisdom enough to know this. Thanks to her, I live on beyond my years… at least in spirit.
For younger pirates, another hope presents itself. When they perish, their souls are saved from drifting alone through the Sea of the Damned.
If you should die on the Sea of Thieves and find yourself in the Ferryman's company, know this: he deserves your respect, for he has made the greatest sacrifice of all...
They Gave It a Name[edit | edit source]
Right next to the shipwrecked Magpie’s Fortune’s Wheel.
'The Sea of Thieves'. That's what they're calling it nowadays. The genie is out of the bottle, and more pirates are finding their way there every day.
Some are looking to hide — from their enemies, from their pasts, from the Grand Maritime Union - while others have heard the call to adventure.
It's only a matter of time before they reach this island, too. Maybe they'll be dreaming about the Sea of Thieves has to offer, just as I was.
If that's the shape of things to come, I'd be a fool to complain. Instead, I'll stow a few supplies around the place for those who need them.
Things work differently beyond the Shroud. Better, for the most part, but newcomers will have to think on their feet if they're to survive.
Lost Secrets[edit | edit source]
On top of the Crow’s Nest of the shipwrecked Magpie’s Fortune’s.
Blast it all! The key to my ship's hold is missing. It must have slipped from my pocket at some point in my time here.
Between this and that business with Rathbone, I'm developing a bad habit of losing the keys to my belongings.
Perhaps it made its bid for freedom from my jacket when I climbed up for a drink of fresh spring water. It's another lost treasure now.
So Near and Yet…[edit | edit source]
In the front half of the shipwrecked Magpie’s Fortune. Resting by some broken barrels and foliage across from the hammock.
You've really done it this time, Ramsey. It's one thing to return to your favourite island and quite another to wreck your ship at the heart of it!
I was bound to get careless sooner or later. This place has been my little secret for so long now. I couldn't wait to get back here. To dream…
I'm so close to the Shroud, I feel like I could reach out and touch it. I'm not ready to sport a hook for a hand, though. Not yet, anyway!
What lies on the other side? Piles of glittering gems? Huge leviathans the size of galleons? Even better… Might there be a future for pirates like me?
Next time, things will be different. I'll visit Magpie, the Shipwright, and buy a new vessel. Take my time, find a crew. We shall sail together.
The Lords of the Sea[edit | edit source]
Next to the Ladder by the Bridge connecting the two peaks together, resting on a rock in foliage below the shipwreck’s bowsprit.
Once, long ago, I was standing atop these cliffs and staring out to sea, quite lost in my own thoughts. Suddenly, there was an almighty crashing sound.
It was a kraken, and one of the largest I'd seen for quite some years! I was so startled, I couldn't help but take a leap backwards in surprise.
Once I'd picked myself up, battered and bloody, I decided to install this ladder in case any future visitors took a tumble in the same way.
Nowadays, thanks to that fool Merrick, krakens aren't the only sea monsters to watch for. Megalodons are once more roaming freely beneath the waves.
They can prove quite the challenge even for experienced pirates. Why, I once battled a monstrous pale skinned beast at—well, I'll save that tale for another time.
Paintings from the Past[edit | edit source]
On the very top of the peak of the second island. You can shoot yourself nearby with the Magpie’s Fortune Cannon.
Of all the unsolved mysteries that haunt my dreams, none are more tantalising than the long-lost people known to pirates as 'The Ancients'.
Their legacy can be felt all across the Sea of Thieves, from ruins that lurk under deep waters to clifftop paintings that shame my humbler efforts.
They clearly had a great wealth of knowledge and had mastered many curses and other arcane powers… and yet, something drove them to leave.
Maybe some great war or calamity struck their civilisation? Perhaps it was simply time for them to move on. The truth, as it always has, eludes us all.
Making Camp[edit | edit source]
In a crate by the Campfire inside the Cave below the tallest peak. You will need to use a lever by the portcullis to access the cave.
Even with all the wonders I've experienced, it's the simple things in life remain the most enjoyable. Tonight, that's a hot meal roasted over a roaring fire.
Fresh fruit's all well and good, but if you take the time to properly prepare a meal, you'll feel all the better for it.
The trick is to keep an eye on the dish and serve it up when it's perfectly cooked. No amount of grog can wash away the taste of burned food.
With care and a bit of practice, even a humble splashtail can keep a pirate in good health with a full belly. At least they're good for something!
A Ship That Fits[edit | edit source]
Hidden inside the Rowboat cave. There is a ladder going up to a grate in the cave, the Journal is right next to the grated wall.
We've all seen what happens when huge armadas try to make it through the Devil's Shroud, and it's not pretty. Screaming sailors and splintered ships.
I learned long ago that smaller crews have a better chance of making it along the twisting routes that provide safe passage to the Sea of Thieves.
A lone traveller is best served by a sloop. They're small and nimble, though their size comes at the expense of firepower.
Larger crews must learn to sail a brigantine, or even the mighty galleon - a commanding sight with her eight cannons and three great sails.
Then, of course, we have the humble rowboat. These tiny craft can be carried by the other larger ships and are perfect for retaining the element of surprise…
My Secret Plan[edit | edit source]
Inside the Pirate Lord’s Hideout. See the Secrets section above on how to access the Hideout.
If you're reading this, you've broken into my strongbox, which makes you a worthy pirate indeed! Worthy enough to hear my plan.
Transforming this old stomping ground of mine into a safe haven for travellers has sparked something deep within my soul.
It is the flame of an idea — a great tavern, far more magnificent than the usual pubs and alehouses, known only to truly legendary pirates.
A den that sold only the finest plunder, where hardened adventurers and cunning sea dogs could meet to swap stories of gold and glory.
If you make it to the Sea of Thieves, and should your heart desire a real challenge, heed my words: seek Athena's Fortune. I shall be waiting.
Quest Items[edit | edit source]
Commendations, Rewards and Titles[edit | edit source]
Commendations[edit | edit source]
"Learn the ropes on your first adventure, the passage to the Sea of Thieves" The following Commendations can be acquired during the Maiden Voyage:
- Unto the Horizon → Reach the Sea of Thieves. | Unlocks the Pirate Lord Jacket in the Vanity Chest.
- A Storied Crossing → Discover all (10) of The Pirate Lord's Journals on Old Sailor Isle.
- Hidden Secrets → Open the hold of the Magpie’s Fortune.
- A Fine Catch → Catch a fish whilst on the Maiden Voyage.
- Yer Boat → Discover the rowboat on the Old Sailor's Isle.
- A Hearty Meal → Cook some chicken on Old Sailor's Isle.
- Saluting the Pirate Lord → Fire a cannon from the wreck of the Magpie’s Fortune.
- The Adventure Begins... → Complete all Maiden Voyage Commendations. | Unlocks the Magpie’s Fortune Sails in the Ship Customization Chest.
Titles[edit | edit source]
The following Title can be equipped at the Vanity Chest after finishing the Maiden Voyage:
- Maiden Voyager Title - After braving the journey through the shroud you have reached the Sea of Thieves!
Trivia[edit | edit source]
- When the player finds and sits in the Rowboat, a rendition of "Row Row Row Your Boat" starts playing.
- Players speculate that the Large Island seen outside of the Shroud in the final cutscene is Thieves' Haven, as it is closest to the map's edge and has similar features.
- Therefore it can be determined that Old Sailor Isle is south of Thieves' Haven, just beyond the Devil's Shroud.
Gallery[edit | edit source]
The Player finally arriving at the Sea of Thieves, towards what's supposedly Thieves' Haven