Gunpowder Barrel

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Gunpowder Barrel
Gunpowder Barrel.png
Details
Type Explosive
Company Merchant Alliance
Sell to Senior Traders or The Servant of the Flame
Base Gold Reward
100-200
 Gold.png
Base Commissioned Reward
500-1000
 Gold.png
Emissary Value 432
Commissioned Emissary Value 2160

A Gunpowder Barrel is a type of Explosive in Sea of Thieves that can be carried and detonated. Gunpowder Barrels can be commissioned by the Merchant Alliance as part of a Trade Good Commission, for which an increased reward is offered for the Barrels.

Gunpowder Barrels are found scattered all over the Seas or carried by Gunpowder Skeletons.

Where to Find[edit | edit source]

Usage[edit | edit source]

Primary Use of a barrel in hand will light a 6 second fuse to detonate, but can be cancelled by Secondary Use. The barrel can be picked up whilst the fuse is lit. The barrel will immediately detonate if shot by a player, struck, caught in an explosion, or upon contact with the outside of a ship hull. The explosion will damage all nearby pirates and Creatures (based on distance) within 9 paces of the detonating barrel, and put 4 holes into the hull of any nearby Ship as well as breaking nearby ship parts such as the Mast or the Wheel. Other barrels in the area will explode after 1 second.

Rewards[edit | edit source]

Gunpowder Barrels can be sold to:

The following is the reward chart for the sold Barrel when not commissioned:

Emissary Grade Gold (Min.) Gold (Max.) Emissary Value
No Emissary
100
 Gold.png
200
 Gold.png
0
I
100
 Gold.png
200
 Gold.png
432
II
133
 Gold.png
266
 Gold.png
574.56
III
167
 Gold.png
334
 Gold.png
721.44
IV
200
 Gold.png
400
 Gold.png
864
V
250
 Gold.png
500
 Gold.png
1080

And the following is the reward chart for the sold Barrel when commissioned by the Merchant Alliance:

Emissary Grade Gold (Min.) Gold (Max.) Emissary Value
No Emissary
500
 Gold.png
1000
 Gold.png
0
I
500
 Gold.png
1000
 Gold.png
2160
II
665
 Gold.png
1330
 Gold.png
2872.8
III
835
 Gold.png
1670
 Gold.png
3607.2
IV
1000
 Gold.png
2000
 Gold.png
4320
V
1250
 Gold.png
2500
 Gold.png
5400

Notes[edit | edit source]

  • Picking up and placing Gunpowder Barrels on a Ship for the first time does not give Emissary Grade Reputation to Trading Company Emissaries. Only selling a Barrel as part of a Trade Good Commission offers Emissary Grade Reputation as Merchant Alliance Emissaries.
  • Gunpowder Barrels do not emit a Glint or Glow from a distance.
  • Storing Gunpowder Barrels in the Crow's Nest or on top of a sail maximizes safety, preventing the likelihood of being destroyed during a fight and causing minimal damage to the ship (not including the Stronghold Gunpowder Barrel). Be wary that an exploding Gunpowder Barrel on top of a Crow's Nest will break the Masts. Be careful when using this tactic on a sloop, as a successfully detonated Gunpowder Barrel can leave you without a Mast until it is re-raised.
  • Ship collision will not detonate the barrel while carried in hand, however sailing into one even slowly will cause the barrel to detonate.
  • Gunpowder Barrels can be grabbed with a Harpoon, even from the hands of Pirates and Skeletons.
  • When a Player is holding a Gunpowder Barrel, only Skeletons with hands or Cutlasses with weapons can set off the keg. Shots from Weapons or Cannons will not detonate a held Keg.
  • Blowing up a Gunpowder Barrel in your hand on a Ship will count as a Cannonball hit, meaning that a player can destroy a Skeleton Ship with a Keg and it will count as a kill.
  • Gunpowder Barrels will blow up if they are within the area of effect of a thrown Throwable.
  • A Gunpowder Barrel held by a player or Skeleton who is on fire will explode after a short period of time.

Commendations[edit | edit source]

Merchant Alliance Commendations:

Reaper's Bones Commendations:

Bilge Rat Adventures Commendations:

Gunpowder Skeletons Commendations:

Black Powder Stashes Commendations:

Pirate Chat[edit | edit source]

Here is the Pirate Chat Wheel of the Barrel:

Gunpowder Barrel Wheel.png

Patch History[edit | edit source]

2.0.8
  • Balance
    • Chain detonation timing increased to 1 second from 0.
2.0.7
  • Balance
    • UNDOCUMENTED: Chain detonation timing reduced to 0 second from 1.