Flames of Fate

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Flames of Fate
Well of Fates.png
Details
Related Festival of the Damned

The Flames of Fate are coloured flames obtained from the Ferry of the Damned that can be used to light Beacons on Large Islands or to decorate Lanterns on a crew's ship. They were introduced as part of Festival of the Damned event.

Obtaining[edit | edit source]

A Flame of Fate is primarily obtained from the Well of Fate located between the main masts on the Ferry of the Damned, provided that the player has died by one of the specific requirements.

Alternatively, players may also take a Flame of Fate from any Beacon or Ship Lantern that is already lit with a Flame of Fate.

To take a Flame, a player must equip their Lantern then raise it (Secondary Use) close to either the Well of Fate, a lit Lantern or Beacon and then press the button prompt to "Take Flame". Be careful with Ship Lanterns as the other prompt is to "Place a Flame", which will replace the previous colour.

WARNING: If your ship sinks, all of the coloured Lanterns on board will reset to normal.

Flame colours[edit | edit source]

Flames of Fate are available in various colours, each with a specific type of death requirement.

Image Name & Colour Requirements & tips
Flame of Fate (Blue).png The Flame of Lost Seafarers (Blue) Death by a Shark or Megalodon.
  • A shark's spawn chance can be increased with the whole crew waiting in water for a shark to arrive.
  • Waiting in water for a shark can be unpredictable, however a shark can be attracted to combat.
Flame of Fate (Red).png The Flame of Burning Hearts (Red) Death by Fire, falling volcanic rocks, or death from flowing lava on islands in The Devil's Roar.
  • Can be easily obtained using Firebombs, taking 3 Firebombs to kill a player at full health.
Flame of Fate (Green).png The Flame of Cursed Bones (Green) Death by a Skeleton.
Flame of Fate (White).png The Flame of Treacherous Weather (White) Death by Lightning.
  • For a quick death by lightning, enter a storm with low health (20% or less).
  • One lightning hit will deal 20% damage, or 70% with a Cutlass equipped.
  • An equipped Cutlass has a better chance to attract lightning.
  • Spread your crewmates around the ship to cover a wide spread area to ensure a high chance of a player being struck.
  • To prevent hull damage in stormy seas, sail to an island or other landmark inside the storm. The calmer waters next to islands don't cause hull damage.
Flame of Fate (Purple).png The Flame of the Viper (Purple) Death by poison through Snake bite, Venomball or the Kraken's poisonous ink.
  • Snakes can be easy to find on many islands.
  • A crew can use Venomballs on fellow crewmates. Venomball deals ~25% damage, health should be lowered beforehand.
  • Slashing at a Kraken's tentacle will poison the player.
Flame of Fate (Pink).png The Flame of Embattled Souls (Pink) Death by Player Pirates from another crew.

There is a method of convincing the game that your teammate's damage came from an enemy player, giving you the Pink Flame, but it requires some setup and practice. This can be done with any source of damage, but it must be deadly enough to kill the player.

  • Have crewmate light a Gunpowder Barrel next to you then leave game before it blows.
  • A bullet projectile (or Cannonballs) from a distance can work, but the crewmate firing must be quick to leave the game (done on PC by pressing ALT+F4)

Guides[edit | edit source]

The Festival Party Boat Commendation Guide[edit | edit source]

The Festival Party Boat Commendation requires a boat to have one Flame of Fate of each colour on it (not counting the regular Lantern Flame). It is recommended to get the hardest flames done with first. Choose whether you want to aim for the White or the Pink flame first. The White flame is difficult simply due to the time and luck it requires to chase a Storm and get killed by Lightning. The Pink flame requires good luck with server population and enemy crew personalities. If the other Crews are friendly, you can set up a Player Alliance with them to easily acquire the Pink flame or even complete the Alliance of the Damned Commendation (Have all Lanterns lit with the same coloured Flames on all Alliance Ships). If you can't seem to get in an alliance, try to Cannon crewmates over to an enemy ship to board them and get killed. This is more risky, as the enemy Ship may start to chase you down. The Green, Purple and Blue flames can be left for last, since they can be acquired with very little harm to your Ship. If you have various rare Flames of Fate placed on your Ship's Lanterns, be careful of other player ships and dangers, because once your ship sinks, you lose all the coloured Lanterns with it. You can mitigate this danger when a ship is close to sinking by having each crewmate grab one of the rarer Flames on their own Lantern and try not to die. Once you grab a Mermaid you can travel back to your new ship and light the Lanterns anew. You also need to be careful when placing or taking flames from your Ship's lanterns as it is very easy to press the wrong button prompt and overwrite a valuable Flame with a different colour.

Legend of the Damned Beacons Guide[edit | edit source]

In order to unlock the Legend of the Damned Commendation and Title, a player needs to light all 12 large Beacons with any Flame of Fate. These Beacons are identical to the Well of Fate in the Ferry of the Damned and have been placed atop 12 Islands across The Sea of Thieves. Each of the four regions houses 3 Beacons, mainly on Large Islands. Note that while you can light a Beacon with the regular Lantern Flame, it will not count towards the Commendation, so make sure you have fetched a coloured Flame from the Ferry of the Damned beforehand. If a Beacon is already lit with a flame, you can extinguish it with a Bucket of water and then relight it. You have to raise your Lantern with Secondary Use before being able to light it. Once a player lights a Beacon with a Flame of Fate, the commendation will be counted for everyone on the Crew, so only one player needs to access the Beacons. The commendations are not shared in an Alliance.

The Shores of Plenty Beacons[edit | edit source]

Smuggler’s Bay - This Beacon is situated on the cliffs in the center of the Island. Easily accessible on foot.

Cannon Cove - This Beacon is on the very top of the main rocky peak in the central part of the Island. The Beacon can only be accessed by shooting yourself on the rock formation with the ship's Cannon.

Mermaid's Hideaway - This Beacon is situated on a cliff right above the pond. Easily accessible on foot.

The Ancient Isles Beacons[edit | edit source]

Plunder Valley - This Beacon is situated on the very top of the Island's central rocky peak. Easily accessible on foot.

Crook's Hollow - This Beacon is situated on the highest point on the Southern side of the Island. Easily accessible on foot.

Devil's Ridge - This Beacon is situated at the top of the Island's peak, right above the Waterfall. Easily accessible on foot.

The Wilds Beacons[edit | edit source]

Marauder's Arch - This Beacon is situated at the middle of the central arch of the Island. The peak can be accessed from the North-Western part of the Island. Easily accessible on foot.

The Crooked Masts - Placed on the Northern Peak of the Island, this Beacon is the most difficult to reach, as it requires precision aiming with the ship's Cannons. Try to sail your ship close, but not too close to the Northern side of the Island and aim it as high as possible, calibrating the aim based on your results. It is best to Anchor your ship so that the waves don't affect the position of the Cannons as much. Prepare some Food too, as you are likely to take a lot of fall damage from all the shots that you miss.

Kraken's Fall - This Beacon is situated on a lower peak at the Northern part of the Island. Easily accessible on foot.

The Devil's Roar Beacons[edit | edit source]

Fetcher's Rest - This Beacon is situated on a small peak atop the Northern Island. Easily accessible on foot.

Ruby's Fall - This Beacon is situated at the central part of the Island, by the bridge that connects the Northern cliffs to the Southern Volcano. Easily accessible on foot.

The Devil's Thirst - This Beacon is situated on the main rock formation of the Island, facing West. Easily accessible on foot.

Commendations[edit | edit source]