Flames of Fate
|Flames of Fate|
|Related||Festival of the Damned|
The Flames of Fate are coloured flames obtained from the Ferry of the Damned that can be used to light Beacons on Large Islands or to decorate Lanterns on a crew's Ship. They were introduced as part of Festival of the Damned event.
- 1 Obtaining
- 2 Colour Requirements
- 3 Guides & Tips
- 3.1 Flames of Fate Guides
- 3.2 The Festival Party Boat Commendation Guide
- 3.3 Legend of the Damned Beacons Guide
- 4 Related Commendations
Obtaining[edit | edit source]
A Flame of Fate can be taken from the Well of Fate, located between the main masts on the Ferry of the Damned. In order to get a specific colour of Flame, a Player needs to die in a specific way.
To take a Flame, a player needs to equip their Lantern and then raise it with
Secondary Use close to either the Well of Fate, a lit Lantern or a Beacon and then press the button prompt to "Take Flame". Be careful with the Ship's Lanterns as the other prompt is to "Place a Flame", which will overwrite the previous colour.
WARNING: If your ship sinks, all of the Coloured Lanterns on board will reset to normal.
Colour Requirements[edit | edit source]
Flames of Fate are available in various colours, each with a specific type of death requirement.
- Default Flame (Yellow) - This Flame is the default on all Ship and player Lanterns (even if the Lantern displays a different colour by default). Does not count as a Flame of Fate.
- The Flame of Lost Seafarers (Blue) - Death by a Shark or Megalodon.
- The Flame of Burning Hearts (Red) - Death by Volcanoes, either by falling volcanic rocks or dying from flowing lava on Islands.
- The Flame of Cursed Bones (Green) - Death by a Skeleton.
- The Flame of Treacherous Weather (White) - Death by Lightning.
- The Flame of the Viper (Purple) - Death by Poison. This includes dying to a Snake bite, a Venomball or the Kraken's poisonous ink.
- The Flame of Embattled Souls (Pink) - Death by Player Pirates from other Crews.
Guides & Tips[edit | edit source]
Flames of Fate Guides[edit | edit source]
Blue Flame[edit | edit source]
The Blue Flame can be obtained from both a Megalodon and Shark bite. Sharks are attracted to Combat. Simply waiting for a Shark to come in peaceful waters may take a couple of minutes. The spawn chance can be increased with the whole crew waiting for a Shark to come.
Red Flame[edit | edit source]
The Red Flame can only be acquired in The Devil's Roar Region near active Volcanoes. Volcanoes are situated on every Large Island in the Roar with five Sea Volcanoes covering the larger expanses of Ocean in the region. The Red Flame can be acquired by dying from Volcanic rocks or flowing lava on Large Islands at The Devil's Roar. The Flame cannot be acquired from dying to the boiling water surrounding Volcanoes. Volcanoes erupt around every 20 minutes and the eruptions last from 5 to 10 minutes. A Volcano's eruption can reach as far as one square on the Map Table and cause considerable damage to the Ship, so players need to be very careful if they are afraid of losing their Ship with any Treasure, Resources or other Flames of Fate on board. A player can tell they are in the range of a Volcano if they start seeing burning embers raining down from the sky. There are a couple of easy methods to acquire the Red Flame, but these all require the crew to either find an active Volcano or a specific safe spot for the Ship:
One method is to find a Rowboat and row it towards an active Large Island Volcano while guaranteeing that the Ship is safe from the Volcano's reach. If the player and Rowboat don't get hit by falling rocks on the way there, they can find a spot of flowing Lava on rocks and attempt to die there. Lava flows can be seen close to the Volcano itself and they usually cover large spots of ground inside Cave systems. Note that there is a high chance to encounter Skeletons who may kill the Player, so care is still needed. A player can also wait in the water with or without a Rowboat by any Sea Volcanoes, but the chance to get hit is quite low as the rocks don't cause any splash damage when hitting water.
The other is to stay on some of the Small Islands in the Roar that are partially in the range of a Sea Volcano. For example, only the very eastern tip of Cinder Islet is in the range of the Sea Volcano located on V-15, meaning that a crew can safely leave their ship on the western side of the Island and wait for any rocks to kill them on the eastern side. Still, players need to be wary of any emergent Skeletons. Another Small Island that is partially in the range of a Sea Volcano is Glowstone Cay next to the Y-19 Sea Volcano. Brian's Bazaar is also in the range of a Sea Volcano, but it is close enough to make the water around it Boil.
Players can always sail straight into an active Volcano with their Ship if they are confident that they can keep the ship afloat.
Green Flame[edit | edit source]
The Green Flame is perhaps the easiest Flame to get, as Skeletons frequently spawn on any Small or Large Islands and active Skeleton Forts. Simply find a Skeleton of any type on any Island and let it kill you. Getting killed by Skeleton Lords also counts for the Green Flame.
White Flame[edit | edit source]
The White Flame can be the most time-consuming Flame to get depending on your luck. To get the White Flame upon death, a player needs to sail into a Storm and get killed by a Lightning strike. Many recommend climbing up to the Crow's Nest or even stay at the Helm, but really it does not matter as Lightning can hit anywhere. A larger crew has more chances to get hit, so try to spread your team-mates around the ship to have a higher spread of area covered. A single bolt of Lightning takes around 20% of a Player's Health, however, equipping a Cutlass will attract lightning, which will deal around 70% of damage, making this an ideal method for getting the White Flame. If you want to keep your Ship from taking any Hull damage in stormy seas, sail your ship to an Island or other landmark inside the Storm. The calmer waters next to Islands don't cause damage to your Ship.
Purple Flame[edit | edit source]
If a Player's Crew has a Venomball Cursed Cannonball, they can also kill a fellow crewmember with Poison by shooting a Venomball at them with a Cannon. Note that one Venomball does around 25% worth of damage, so have your crewmates lower their health beforehand.
Pink Flame[edit | edit source]
The Pink Flame can either be extremely easy or extremely difficult to obtain depending on your luck with server population and the personality of other players. To get the Pink Flame, you need to be killed by another Pirate from an enemy crew. Getting blown up by your own team-mates does not count. Some Ships tend to avoid combat at all costs and it may take a while to track them down, so some patience and attention is needed for acquiring flame.
Alternatively, if you're struggling to get a Pink Flame, are playing on Windows PC and have a second player in your Crew, you can get your friend to be at low enough health that a Pistol (50% damage), Eye of Reach (70% damage) or Cannonball (100% on direct hit) shot would kill them. Once ready, move a fair distance away and fire your Firearm of choice at your friend while simultaneously closing the game with an
ALT+F4. Without a Player who made the shot, the bullet will turn into an enemy projectile and kill your friend, giving them access to the Pink Lantern Flame. You have to do this at a fair distance for the projectile to have time to deregister as a hit from a crewmate.
The Festival Party Boat Commendation Guide[edit | edit source]
The Festival Party Boat Commendation requires a boat to have one Flame of Fate of each colour on it (not counting the regular Lantern Flame). It is recommended to get the hardest flames done with first. Choose whether you want to aim for the White, the Red or the Pink flame first. The White flame is difficult simply due to the time and luck it requires to chase a Storm and get killed by Lightning. The Red flame takes time to acquire since you need to sail to The Devil's Roar and find an active Volcano. It is quite easy for the Ship to sink due to carelessness, so it is recommended to get this Flame first. Even if your Ship sinks and you die to a Volcano, you can start over on another location and immediately light the new Ship's lanterns Red. The final Flame of difficulty is the Pink flame, as it requires good luck with server population and enemy crew personalities. If the other Crews are friendly, you can set up a Player Alliance with them to easily acquire the Pink flame or even complete the Alliance of the Damned Commendation (Have all Lanterns lit with the same coloured Flames on all Alliance Ships). If you can't seem to get in an alliance, try to Cannon crewmates over to an enemy ship to board them and get killed. This is more risky, as the enemy Ship may start to chase you down. The Green, Purple and Blue flames can be left for last, since they can be acquired with very little harm to your Ship. If you have various rare Flames of Fate placed on your Ship's Lanterns, be careful of other player Ships and dangers, because once your ship Sinks, you lose all the coloured Lanterns with it. You can mitigate this danger when a ship is close to sinking by having each crewmate grab one of the rarer Flames on their own Lantern and try not to die. Once you grab a Mermaid you can travel back to your newe ship and light the Lanterns anew. You also need to be careful when placing or taking flames from your Ship's lanterns as it is very easy to press the wrong button prompt and overwrite a valuable Flame with a different colour.
Legend of the Damned Beacons Guide[edit | edit source]
In order to unlock the Legend of the Damned Commendation and Title, a player needs to light all 12 large Beacons with any Flame of Fate. These Beacons are identical to the Well of Fate in the Ferry of the Damned and have been placed atop 12 Islands across The Sea of Thieves. Each of the four regions houses 3 Beacons, mainly on Large Islands. Note that while you can light a Beacon with the regular Lantern Flame, it will not count towards the Commendation, so make sure you have fetched a coloured Flame from the Ferry of the Damned beforehand. If a Beacon is already lit with a flame, you can extinguish it with a Bucket of water and then relight it. You have to raise your Lantern with
Secondary Use before being able to light it. Once a player lights a Beacon with a Flame of Fate, the commendation will be counted for everyone on the Crew, so only one player needs to access the Beacons. The commendations are not shared in an Alliance.
The Shores of Plenty Beacons[edit | edit source]
Smuggler’s Bay - This Beacon is situated on the cliffs in the center of the Island. Easily accessible on foot.
Cannon Cove - This Beacon is on the very top of the main rocky peak in the central part of the Island. The Beacon can only be accessed by shooting yourself on the rock formation with the Ship's Cannon.
Mermaid's Hideaway - This Beacon is situated on a cliff right above the pond. Easily accessible on foot.
The Ancient Isles Beacons[edit | edit source]
Plunder Valley - This Beacon is situated on the very top of the Island's central rocky peak. Easily accessible on foot.
Crook's Hollow - This Beacon is situated on the highest point on the Southern side of the Island. Easily accessible on foot.
Devil's Ridge - This Beacon is situated at the top of the Island's peak, right above the Waterfall. Easily accessible on foot.
The Wilds Beacons[edit | edit source]
Marauder's Arch - This Beacon is situated at the middle of the central arch of the Island. The peak can be accessed from the North-Western part of the Island. Easily accessible on foot.
The Crooked Masts - Placed on the Northern Peak of the Island, this Beacon is the most difficult to reach, as it requires precision aiming with the Ship's Cannons. Try to sail your ship close, but not too close to the Northern side of the Island and aim it as high as possible, calibrating the aim based on your results. It is best to Anchor your Ship so that the waves don't affect the position of the Cannons as much. Prepare some Food too, as you are likely to take a lot of fall damage from all the shots that you miss.
Kraken's Fall - This Beacon is situated on a lower peak at the Northern part of the Island. Easily accessible on foot.
The Devil's Roar Beacons[edit | edit source]
Fetcher's Rest - This Beacon is situated on a small peak atop the Northern Island. Easily accessible on foot.
Ruby's Fall - This Beacon is situated at the central part of the Island, by the bridge that connects the Northern cliffs to the Southern Volcano. Easily accessible on foot.
The Devil's Thirst - This Beacon is situated on the main rock formation of the Island, facing West. Easily accessible on foot.
Related Commendations[edit | edit source]
- The Flame of Lost Seafarers → Ignite your lantern with a blue Flame of Fate from the Ferry of the Damned. |
- The Flame of Burning Hearts → Ignite your lantern with a red Flame of Fate from the Ferry of the Damned. |
- The Flame of Cursed Bones → Ignite your lantern with a green Flame of Fate from the Ferry of the Damned. |
- The Flame of Treacherous Weather → Ignite your lantern with a white Flame of Fate from the Ferry of the Damned. |
- The Flame of the Viper → Ignite your lantern with a purple Flame of Fate from the Ferry of the Damned. |
- The Flame of Embattled Souls → Ignite your lantern with a pink Flame of Fate from the Ferry of the Damned. |
- Lightbringer of the Shores of Plenty → Light a beacon with a Flame of Fate in The Shores of Plenty. |
- Lightbringer of the Ancient Isles → Light a beacon with a Flame of Fate in The Ancient Isles. |
- Lightbringer of the Wilds → Light a beacon with a Flame of Fate in The Wilds. |
- Lightbringer of the Devil's Roar → Light a beacon with a Flame of Fate in The Devil's Roar. |
- Alliance of the Damned → Be in an alliance with all ship lanterns ignited in the same colour. |
- The Festival Party Boat → Ignite your ship's lanterns using Flames Of Fate of all six colours. |
- Legend of the Damned → Find and light all beacons around the Sea of Thieves with a Flame of Fate. | Title