World Events, Raids & Encounters
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World Events & Encounters are dangerous hazards that a player can come across in Adventure Mode, often with great potential for riches.
World Events[edit | edit source]
These major world events are both dangerous and enticing. Only one of these will be active at a given time within a single server. Once a crew clears the event, or the event timer runs out, another will begin shortly after.
Skeleton Fort[edit | edit source]
Skeleton Forts are open world events that are indicated by a giant gray Skull cloud with thundering green and red eyes. A Skeleton Fort Event An active Skeleton Fort can appear at any of the Fortress type Islands, upon which the fortifications and Cannons on the islands will become manned by Skeletons, trying to defend the Fortress Vault that will be locked for the duration of the event. Only one Skeleton Fort can be active at one time. A Skeleton Fort will stay active for around 30 minutes when not disturbed. When you are within range of a Skeleton Fort, you will hear the Skeleton Fort theme and Skeletons on Cannons will start shooting at your Ship. Once on the Fort, around 10-15 waves of Skeletons of varying types will have to be defeated for the last Skeleton Captain wave to appear. Once the Captain is killed, it will drop the Vault Key, which can be used to open the Vault below the main Fortress tower. The Vault will remain locked until the Key is still physically in the server. A Skeleton Fort Event is fairly profitable, with the Vault hiding away one of each Stronghold rarity item, a handful of various other Treasure, a couple Gunpowder Barrels and even Mermaid Gems!
Skeleton Fleet[edit | edit source]
A Skeleton Fleet is an open world event that is indicated by a giant gray Ship Cloud with a thundering green lining. Skeleton Fleets appear after 4 to 5 active Skeleton Forts have been completed. A Skeleton Fleet cloud can appear at each of the four extreme corners of the map and will disappear in around 30 minutes unless activated. A Skeleton Fleet will become active after a Ship sails into the range of the Cloud. Upon activation, three waves of two Skeleton Ships will appear around the ships. Skeleton Fleets are the only event where a Skeleton Sloop can appear. Each of the defeated regular Skeleton Ships will count toward Skeleton Ship commendations and will also drop loot from regular Skeleton Ship loot tables. During the last wave one Skeleton Galleon will spawn with a Skeleton Captain on board. After the Captain's Galleon is sunk, the event is over, even if the other ship from the last wave is still up. A Skeleton Captain's Ship will generally spawn 4 Skeleton Captain's Chests and 4 Skeleton Captain's Skulls in addition to regular Skeleton Ship Loot.
Kraken[edit | edit source]
While different from the other two Open World Events, the Kraken's attack is also considered one of them as a Kraken can only spawn when no other Open World Events are active. A Kraken does not have a Cloud indication, instead a Kraken will attack one of the first ships to be in open sea right after a Skeleton Fort or a Skeleton Fleet is completed. While not confirmed, it is believed that Krakens are more likely to target ships with the most Treasure on board, because generally, the Crews that defeat a Skeleton Fort or Fleet and set sail right after are the most likely to be in Open Seas. This is especially true to crews that defeat a Skeleton Fleet as they are generally on the edges of maps in Open Sea and no Islands to take cover at. A Kraken does not attack a ship that is within the title card range of an Island, Sea Post or a Shipwreck, so it is advised to stay close to a landmark and wait for the next Fort or Fleet cloud to appear if one wants to escape the Kraken.
A Kraken's spawn is indicated by an ominous sound and the surrounding waters of a ship suddenly turning black with ink. After this, the Kraken's tentacles will appear from within the waters and start battering and grabbing the ship. Depending on the size of the Crew or Ship a different amount of Kraken tentacles needs to be killed in order to make the Kraken turn away. A Sloop needs to defeat 2-3, a Brigantine around 5-6 and a Galleon around 7-8 tentacles. A Kraken can also be fled from if the ship is sailed outside the Kraken's Ink. Each Tentacle drops one piece of Kraken Meat and 1-2 random Treasure Items.
Raids[edit | edit source]
Raids are unique Events in that while they share some elements with World Events, they have to be activated by the Player and be active at the same time as other World Events.
Fort of the Damned[edit | edit source]
Other Encounters & Natural Hazards[edit | edit source]
These perilous encounters can occur at any time, no matter if another is also occurring. They can cross over into other encounters listed on this page, adding greater danger and challenge for the crew involved.
Skeleton Ship[edit | edit source]
Every now and then, a Skeleton Galleon will appear either randomly on open seas or right beside a player Ship. These galleons can be seen from afar with their tattered sails and Green and Blue Lanterns. These Skeleton Ships will usually roam from Island to Island, staying still for a few minutes until moving to another landmark. When a Skeleton Ship comes too close to a Player Ship, or when a player approaches too close to the ship or shoots it with a Cannon, the Skeleton Ship will start circling and shooting at the Player's Ship. Each Skeleton Ship is manned by a crew of Any of the different type of Skeletons. Each Skeleton Ship has access to one Green and one Purple Cursed Cannonball. The Skeletons on the Ship can fix holes with planks but they cannot Bail water. Once a Skeleton Ship sinks they will reveal the 2-5 Treasure items that were on its board. Skeleton Ships have a high chance of dropping Skeleton quality loot.
Megalodon[edit | edit source]
Megalodons are huge sharks the size of Sloops who prey on unsuspecting crews in the Open Seas. There are five Megalodons of different colours, behaviours and rarity who can appear from out the seas to a tense musical cue and start circling the crew's ship. Like Krakens, these Megalodons can only appear in the Open Seas. When players get too close to landmarks or Islands, the Megalodon will often give up the chase, lying in wait for the ship to return from the shores. Every now and then, a Megalodon will charge at the ship, knocking the ship around along with crewmates close enough to the charge and leave the hull broken. Megalodons have to be fought off with Cannons and have differing health depending on the ship's size. In addition to the Megalodon Meat, they have a similar reward pool to Skeleton Ships and Krakens.
Volcanoes[edit | edit source]
Volcanoes are the main danger of The Devil's Roar. These rocky hills are present on every Large Island in the Roar and there are five additional Volcanoes in the Seas of the Roar at the coordinates X-12, V-15, Y-19, V-20, and Y-25. Volcanoes erupt every 20 minutes for 5-10 minutes and cause destruction to virtually everything within the range of a map's square tile. While Volcanoes have set locations, they are no less dangerous than your other Open World Encounters, being capable of not only damaging the Hull of the ship, but also the Capstan, the Wheel and the Masts, not to mention killing anyone that gets hit by the falling rocks.
Storms[edit | edit source]
Tall Tale Boss Encounters[edit | edit source]
These are the encounters that are tied to specific Tall Tales. While one crew must have a Tale active for them to appear, any crew can participate in the battle.
BE MINDFUL OF TALL TALE SPOILERS IN THIS SECTION!